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 Shinko's Customs

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Shinko
2nd Division Captain
2nd Division Captain
Shinko


Posts : 34
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Join date : 2009-04-28

Character sheet
Reiatsu Level:
Shinko's Customs Left_bar_bleue1000/1000Shinko's Customs Empty_bar_bleue  (1000/1000)
Health:
Shinko's Customs Left_bar_bleue1000/1000Shinko's Customs Empty_bar_bleue  (1000/1000)

Shinko's Customs Empty
PostSubject: Shinko's Customs   Shinko's Customs EmptyThu Sep 03, 2009 6:15 pm

Name: Roar of the Four Dragons
Type: Bakudo
Number: 85
Incantation: Dragon of the North, Dragon of the South, Dragon of the West, Dragon of the East, Combine thy power and bind thy enemies where they stand. Cease the Fire, Water, Wind and Earth and let even time freeze when in your presence.
Affects : Four Dragon Statues will arise in four random directions forming a square. Each Dragon has to be within 75 meters of the other. Each dragon's eyes will glow, one red, one blue, one white and one brown. Suddenly their mouths will open and the dragons will roar forming some sort of connection with the other dragons making a square like seal. Anything caught within this seal is immediately frozen, including people and attacks made of spiritual particles (ex. Kidou and Cero). The only person that could remain unaffected by this Bakudo would be the user.

Name: Uprising Obilivion
Type: Hadou
Number: 60
Incantation: Nameless Gods in the heavens above, wave with your almighty hand above my opponent and let you divine power shake the Earth and reduce our enemies to nothingness.
Affects : After the incantation is spoken a black circle will appear on the ground under the opponent that spreads for 30 meters. Suddenly a yellow blast will come down from the sky and completely destroy anything that was inside the circle, reducing it to ash.

Mayakashi Ken
Mayakashi Ken or the Deception Blade style requires fast a silent motions. By moving at such speeds that surpass Shunpo it would create the illusion that the user is holding two blades when they are holding one. When this style is masters it allows the user to utilize their full speed without making a single sound as well as masking their reaitsu to the point where they wouldnt be able to sense Shinko until it was too late and they would be forced to use shunpo to dodge if they could keep up.

Kaiten Kenbu (Spiral Sword Dance)
Kaiten Kenbu Rokuren
Shinko will seem to attack his opponent but by moving at such speeds that its impossible to notice he will spin twice attacking the opponent 3 times in an instant. Rokuren is when additional spins are added and the damage is multipled from 3 to 6 strikes in a instant.

Onmyo Hasshi
Shinko seems to throw their blade at the opponent and using high speed motion makes the blade seem like its coming at them, then from behind he will attack the opponent when the opponent is ready to dodge the inital attack. This technique leaves an after-image behind and uses the concept of Mayakashi Ken to hide Shinko.

Shukuchi - One of Shinko's signature techniques. Shukuchi is not an attack but ran a speed thats been divided into 5 levels that are called the 5 Steps of Shukuchi. The slowest step of Shukuchi is called the 5th Step under Shukuchi, which is also Shinko's starting speed when he becomes serious in a fight. The speed of this technique is the equilvalent of a Shunpo allowing Shinko to travel short distances normally at the speed of an average Shunpo. The next level is the 4th Step under Shukuchi which moves slightly faster than the 5th step, allowing Shinko to move faster as well as slightly longer distances in nearly no time at all. The next phase is the 3rd Step under Shukuchi inwhich Shinko moves conserably faster than the 4th step. Between the 3rd and the 2nd Step under Shukuchi there is a drastic increase in speed and this is as far as Shinko can go without putting a sprain on his body. His speed seems drastically faster equalling if not surpassing the Black Ops techniques as well as be able to travel long distances in an instant. The 1st Step of Shukuchi or just Shukuchi is Shinko's fastest speed. This speed is incredible however Shinko can only utilize it for 5 post before fainting. The reason this technique is called Shukuchi is because every time its used because the user moves so fast he tears through the ground creating something that seems like small fissures. As the level of Shukuchi increases the fissure will grow in size.

Shainingu Getsuei Kosui Han'ei (Shining Moon : Lake Reflection) - This style is based off of deception and tricks by using speed to overwhelm opponents. The initial stance for this style could be just standing still. By mastering this skill the users speed increases drastically overall and some parts such as the feet, arms, legs and hands increase. The users reflexes and flexibility is also trained and heighten by maxing this style. Those who havent trained in high speed motions as well as swordsmanship would be troubled on countering if even following each moment the user makes. Although the user can stay still in this stance if lauching the attack the user moves fluidly as well as launch strikes that wont cause them to lose control of their blade or balance in their stance. The major drawback to this style is that although the user doesnt seem to be moving their is always a warning when the attack is going to come...either the user's muscle or body will twitch or the user would seem to pulse around their body.

Higure Degeki (Twilight Strike) - By utilizing Shining Moon : Lake Reflection the user will dash towards their opponent and suddenly the user would pulse and suddenly to the opponent it would seem that the user would divide into two people and slash upwards. The opponent will feel like their were slashed twice and at the end the user would appear behind them..alone.

Hanshoku (Multiply) - By utilizing his new speed and movements the user's attacks double. By moving quickly and timing the attacks properly the user would seem to attack once and when it seems that the user draws back there is a tensing of the muscles and if the opponent doesnt move then the opponent would feel the pain of 2 strikes.

Sori Sensu (Warp Style) - This is a unique style with a simple concept. This style basically has the user start off his attack from a distance and using instant motions appearing in front of, behind or any other angle and attacking from there. This could also be done with Kidou or any other attack.
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